'
[Irl-dean] A wee conundrum
Mark Magennis
Mark.magennis at ncbi.ie
Thu Apr 26 15:57:03 IST 2007
Paul Walsh wrote:
> Where exactly did you come across this
It seems to be one of the fundamental principles of personas. In any
'introduction to personas' you read, you will find a statement
something like the following:
"If you try to design an interface to suit everyone, the result will
not be good for anyone. But if you design with a specific real person
in mind the interface will be optimal for them and, by extension,
very good for a large number of other users."
A persona is a description of a specific user, with goals,
characteristics and a social history. It is not a composite,
aggregate or statistically average user, but a specific 'real' user.
There may be more than one persona, if there are radically different
kinds of users of equal importance. As far as I can see, the concept
of personas, though seemingly simple, is often applied
inappropriately or misunderstood. John Wood wrote something about
this recently on the iQ Content blog, or maybe his own blog Cognitive-
Friction. John, are you on the list?
I haven't thought deeply about this issue yet and I've never actively
used personas (well once maybe). I thought I would throw it out for
comment first and see if I could save some mental energy. But it
seems to me that there shouldn't be a conflict and the explanation my
have something to do with the fact that the meaning of Design for All
is not the same as the meaning of "designing for everyone" in the
above statement on personas. Design for All is about taking into
account the range of sensory, cognitive and motor abilities of the
user population. Designing for everyone in the anti-personas sense
seems to be more about trying to account equally for every user's goals.
So my feeling is that this is a problem of language, but I suspect
that some people are getting caught up in the language and
misunderstanding the different meanings. I have seen articles that
pit personas against Universal Design and conclude that Universal
Design is a flawed ideal because it means designing for a composite
'superuser' who combines all of the characteristics existing within
the user population. I think this is a misunderstanding of Universal
Design.
To sum up, maybe the perceived clash is to do with language and
actually we are talking apples and pears. Personas are centred on
goals and attempt to optimise for goal achievement, whereas Design
for All is centred on abilities and attempts to cater for diversity
of abilities. Two totally different and not incompatible aims.
Mark
On 25 Apr 2007, at 20:34, Paul Walsh, Segala wrote:
> Mark,
>
> Where exactly did you come across this - it's the first I've heard
> of it and
> I'm Chair of the British Interactive Media Association. That of
> course is
> not to say it's not a common belief in Ireland or the UK.
>
> Cheers
> Paul
>
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>> -----Original Message-----
>> From: irl-dean-admin at list.eeng.dcu.ie
> [mailto:irl-dean-admin at list.eeng.dcu.ie] On
>> Behalf Of Mark Magennis
>> Sent: 25 April 2007 16:26
>> To: Irl-DeAN
>> Subject: [Irl-dean] A wee conundrum
>>
>> I was just doing a bit of reading about interaction design and I
>> repeatedly came across the following statement about the value of
>> using personas:
>>
>> "defining and designing for a set of specific personas helps to avoid
>> the common practice of trying to design for all users".
>>
>> So is there a fundamental conflict between Design for All and good
>> interaction design practice? Or is Design for All not the same thing
>> as designing for all users?
>>
>> Discuss.
>>
>> Mark
>>
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Dr. Mark Magennis
Director of the Centre for Inclusive Technology (CFIT)
National Council for the Blind of Ireland
Whitworth Road, Dublin 9, Republic of Ireland
www.cfit.ie
mark.magennis at ncbi.ie tel: +353 (0)71 914 7464
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